Thursday, March 29, 2012

Radica Cube World Global Get A Way Review

Radica Cube World Global Get A Way
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The Radica Cube World Global Get A Way isn't nearly as much fun as I thought it would be. Basically, it isn't worth the money spent. We have all of the Cube World people and this item should have been an excellent add on. Unfortunately, there are only a few getaways, so it becomes boring very quickly. The little guys are way more interesting. Stick with them.

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Cube World just got a little bigger. The Global Get A Way cube is four times the size of the small Cube World character cubes, and offers up a slew of new distractions through additional characters, animations, and games. Turn on the blue cube to see Trip, Global Get A Way’s main resident who relaxes on his beach front property until someone comes along to play with him.

You can have fun with Trip alone in many ways. You can watch him perform over 100 unique animations as he frolics outside. You can play the interactive game Jungle Jump in which you need to jump over coconuts rolling out of a tree. Or you can try to unlock up to 21 additional animations by catching bananas that a monkey is throwing at you from the tree. Global Get A Way will even keep track of your high score.

But things get truly interesting when you connect multiple cubes together using the magnetic contacts that are on four sides of each cube. Global Get A Way can be surrounded by eight small cubes, can be connected with other, large Global Get A Way or Block Bash cubes, or a mix and match combination of any of the above. This makes the possibilities virtually endless. Because when Trip gets visitors from other cubes, they all interact with each other--or hop in a helicopter and fly off to a remote destination they’ve never been to before!

Whether they jet-set to the mountains, a sandy beach, a theme park, or some other fun place, it’s guaranteed to be a memorable vacation. When the helicopter brings the characters back home, a party complete with music and dancing may ensue, or the characters may just call it a day and head back to their respective cubes for some shut-eye. After four minutes of no interaction from you, Trip will go into sleep mode, complete with animated snoring after he lies down. After another minute of no movement, the cube will shut off to help conserve battery power. When you’re ready to play again, simply press the "on" button for Trip to appear.

If you have multiple Cube World cubes, you can connect up to 16 in any vertical and/or horizontal configuration to see them all interact together (even if there are more than one of the same character). Since each cube can hold up to four stick figures, this provides hours of unpredictable and thoroughly entertaining fun. The Global Get A Way cube requires three AAA batteries which are not included.


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